![]() ![]() Exit out of the world using the door instead of the save point to restore Sora's gauge before it depletes. Later in the game, Mickey's House in Timeless River is home to many Soldiers and Shadows. Return to save point in the Peddler's Shop to exit to the world map and restore Sora's gauge before it depletes. Then return to save point in the Village to exit to the world map and restore Sora's gauge before it depletes.Īfter the Battle of 1000 Heartless, going to Agrabah just outside the Peddler's Shop, there are a lot of Fiery Globes with low HP. There's quite a few Shadows and Rapid Thrusters that both have low health, thus making them easy targets. Start from the Save Point in the Village and head up to the Ridge and Summit. While early in the game, the best place to go to level is in the Land of Dragons. This means areas with many weaker Heartless such as Shadows and Hook Bats are best for leveling. Equip more to enable more combos.įor each Heartless defeated in Wisdom Form, 1 point of experience is gained. Increases maximum combo by 1 when on the ground. It takes about 25 seconds to restore Sora's MP completely. With the 2 MP Hastegas provided by Wisdom Form, it takes about 20 seconds to restore Sora's MP completely. Increases MP restoration speed by 75% after MP is fully consumed. Keep the button pressed down for distance. Tilt the left stick and push to sprint rapidly. įires three bullets back toward the target. When knocked down, quickly regains balance and counterattacks with. Size of thunderbolts depends on the level of Thunder. Sora performs a double axel jump while casting. ![]() Thunder: Creates three lightning bolts instead of one.Size of ice crystals depends on the level of Blizzard. Blizzard: Shoots five ice crystals in a shotgun blast while propelling Sora backward.Size of fireballs depends on the level of Fire. Fire: A chain of six fireballs surround Sora as he's propelled forward.Powers up the finishing move of magic combos. Shortens magic casting time and enables rapid magic combos. Shoots the magic bullets as part of the combo, and a rapid-fire three round burst as the finisher. Sora gains 1 point toward Antiform every time he transforms into Wisdom Form, and his points restart at 0 when Wisdom Form is first obtained. Like all other Drive Forms, Wisdom Form's abilities cannot be unequipped, all action and movement abilities do not carry over to Wisdom Form. Physical attacks are unusable during Wisdom Form's duration, and guarding is limited to Reflect magic. If Donald is unconscious or not in the party, Wisdom Form will be unusable-with the exception of the Cerberus Cup, Cerberus Paradox Cup, and rounds 31-40 of the Hades Paradox Cup. Using this Drive Form costs 3 Drive Gauges and the use of Donald until Sora has reverted back to his original form. ![]() However, Fire propels Sora forward, and Blizzard pushes Sora backward. Other than combo finishers, magic mostly stays the same when in Wisdom Form. This is unaffected by Air Combo Plus and Finishing Plus abilities, similar to how magic is unaffected by such abilities. His aerial combo is only a three round burst of magic bullets that keep Sora suspended in midair.
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